Effective Cpp Summary
Introduction
Chapter 1 - Accustoming Yourself to C++
Item 1 - View C++ as a federation of languages.
Item 2 - Prefer consts, enums, and inlines to #defines.
Item 3 - Use const whenever possible.
Item 4 - Make sure that objects are initialized before they’re used.
Chapter 2 - Constructors, Destructors, and Assignment Operators
Item 5 - Know what functions C++ silently writes a calls.
Item 6 - Explicitly disallow the use of compiler-generated functions you do not want.
Item 7 - Declare destructors virtual in polymorphic base classes.
Item 8 - Prevent exceptions from leaving destructors.
Item 9 - Never call virtual functions during construction or destruction.
Item 10 - Have assignment operators return a reference to *this.
Item 11 - Handle assignment to self in operator=.
Item 12 - Copy all parts of an object.
Chapter 3 - Resource Management
Item 13 - Use objects to manage resources.
Item 14 - Think carefully about copying behavior in resource-managing classes.
Item 15 - Provide access to raw resources in resource-managing classes.
Item 16 - Use the same form in corresponding uses of new and delete.
Item 17 - Store newed objects in smart pointers in standalone statements.
Chapter 4 - Designs and Declarations
Item 18 - Make interfaces easy to use correctly and hard to use incorrectly.
Item 19 - Treat class design as type design.
Item 20 - Prefer pass-by-reference-to-const to pass-by-value.
Item 21 - Don't try to return a reference when you must return an object.
Item 22 - Declare data members private.
Item 23 - Prefer non-member non-friend functions to member functions.
Item 24 - Declare non-member functions when type conversions should apply to all parameters.
Item 25 - Consider support for a non-throwing swap.
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Item 18 - Make interfaces easy to use correctly and hard to use incorrectly.
Item 13 - Make interfaces easy to use correctly and hard to use incorrectly.
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